Sunday 11 December 2016

In-Class Exercise 11 - Part 2

The second part of this task involved using Set Driven Keys (SDKs), this can be used to make the changing of one object effect another. This was rather simple to do, I created a cube and a sphere in my scene and then used the Set Driven Key tool to open up the menu, selecting the sphere first and set it to be the driver and then selected to cube and set it to be the driven object. I then set it so that when the sphere was moved along the X axis the cube would be rotated around the Y axis. I cannot really find much use for this tool in my animation however I can see its use in creating movements that are triggered by other objects.




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