Monday 21 November 2016

In-Class Exercise 5 - Part 1

For this practical I had to create a cube primitive and assign a new material to it, then edit the new material so my cube resembled a shiny metal. After creating my cube I had a look at the basic materials I could apply, in the end I used a blinn material as these are good for metal textures. I then went into the materials setting and changed the colour to look like gold and tweaked the specular shading settings to increase the amount of light reflected on my cube and make the reflected colour look a bit more gold like.





No comments:

Post a Comment